A Study of Learning Achievement on the Disciples of the Buddhas and Buddhist examplesof Mathayomsuksa 1 students at Ban Sanpasak School using bingo game media as a base
Abstract
The study of the use of bingo games for the development of learning management on buddhist disciples, buddhist women and model buddhists of mathayomsuksa 1 students at ban san pa sak school, nong kwai sub-district, hang dong district, chiang mai province. The objectives were as follows: 1) to find out the efficiency and effectiveness of the bingo game method for developing learning management on buddhist disciples, buddhist women, and model buddhists; 2) to find student learning achievement. After learning the teaching method by using bingo games to develop learning management on buddha disciples, buddhasawika and buddhist examples, 3) to assess the satisfaction of students towards the use of bingo games to develop learning management on buddhism. Disciples, buddhasawikas, and exemplary Buddhists.
Research results
1) the use of bingo games to develop learning management on buddhist disciples, buddhist women and buddhists
The sample of mathayomsuksa 1 students had an effectiveness value of 0.64, which was higher than the specified effectiveness criterion (0.50), indicating that the teaching method used was effective according to the hypothesis.
2) student achievement after learning with the method teaching by learning management
By using bingo games to develop learning management on buddhist disciples, buddhist women and model buddhists. The overall average score increased by 5.03, representing 20.15 percent, which was lower than the assumption set (50.00).
3) the effect of using a millionaire game to develop learning management on buddhist disciples, buddhist women and buddhists.
The sample of mathayomsuksa 1 students had an efficiency of 78/89.23 and an effectiveness of 0.64. Learned most of them at a high level. But there are two items at the highest level. Although the academic achievements after the learning of the students will increase by 20.15 percent, but the academic achievement using the bingo game to develop organize learning about buddhist disciples, buddhist women and model buddhists of mathayomsuksa 1 students as a whole was lower than the assumptions set.